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Silent Hill 3 - Guide and Walkthrough - PlayStation 2 - By Conquerer - GameFAQs - Log In to GameFAQs

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  One vengeful man spilled blood for two; Two youths shed tears for three; Three witches disappeared thusly; And only the four keys remain. Do you need Windows 7 Bitt file for some reasons, like your system is not compatible with the latest Windows feee or your company is vownload working with Windows 7, then the article is for you? Beating that will unlock Extreme 2, while you can keep upping the ante until you reach Extreme X 10 , the hardest Action Level in the game and a supreme challenge. Attacks: Pendulums will charge forward to slice you with the blades on their spinning heads while in the air, or poke at your with their blade legs while hovering. Archived from the original on March 1,  


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Final update. Added more memos in the memo section and aligned them the way they are in the game. Also added more credits and fixed some typos. The rest of the memos and other things including my personal review should be done soon, so keep your eyes open.

Q: Why did Europe get it so much earlier than the rest? A: Who knows. Perhaps because they got SH2 quite late. A: No, not this time. A: Yes, something exclusively for North America. Q: How many versions are there of Silent Hill 3? A: As of there are three.

A: It is an absolute disaster, worse than SH2 HD, and I highly advise against playing it as your first experience as it may do permanent damage to your perception of an otherwise very well-built game. Firstly the voices have all been replaced by new actors and while some are somewhat okay, their tones and performances do not fit within the scope of the game and endless nuances are completely gone. To make it worse, liberties have been taken with the dialogue including some entirely changed lines.

Further, the sound design is a complete mess with different sounds used at so many wrong places, some sounds missing entirely, wrong music playing at different times, ending abruptly or incorrectly looping, while the sound in general just comes off as very buggy and rushed. In a game where sound is so crucial to its atmosphere, this is absolutely unacceptable.

Beyond that, frame rate is stuttery and certain gameplay attributes are quite buggy, such as Heather's movement. If you do play the HD Collection version, I implore you to understand that you are playing the absolute worst version of the game imaginable and thus any perceptions you may have about it may not apply at all to the original game.

Otherwise, refer to below for a method leaps and bounds better to play this game in HD or higher resolutions with all original assets and design intact. Q: What is the definitive way to play this game today? Its character models and environmental detail stand out even today. Therefore when the PC version is played in p or 4K it holds up insanely well. It truly is a beautiful game when played this way and I could not recommend it enough.

If you're thinking you want to avoid the hassle of getting the PC version or wondering if your PC can even run it in HD, it does not require high performance at all as it's an old game, and can easily be connected to a TV via HDMI and played with a modern controller via USB. It completely blew me away and I'm grateful it exists. But again, do whatever you can to play the PC version in HD It is a technical marvel even today.

Q: About how long does it take to complete this game? A: Probably about 6 hours your first time, ranging from hours for most people. It took me just shy of 6 hours my first time. A: Go up to whatever is mentioned and press X for Heather to provide a comment or to get a closer look.

In the context of your inventory, find the item mentioned and select the "Examine" option. Q: I can't find a certain item, can you help me? A: You'll find all item locations and where to use them in the Item List section, although all the information is just as well in the walkthrough. Q: I can't solve a certain puzzle, can you help me? A: Find that puzzle in the walkthrough for a heavily-detailed analysis of each solution. Refer to the table of contents for the puzzle section codes, while the smaller mini-puzzle events are contained in the walkthrough as well.

Q: Can you help me find the nearest save point? A: Check the Save Point Locations section. Q: I'm running a lot slower than I was before. Why is this? A: You must have the Bulletproof Vest equipped. While it provides additional protection, it comes at the cost of speed. Q: What is this "Silent Hill 2 Reference" thing in the walkthrough? A: If you have a completed SH2 save file on your memory card, you can experience four minor references to it at the locations specified.

Q: How do you unlock the Unlimited Submachine Gun? A: Beat the final boss with a melee weapon. You can use guns but the last hit has to be with a melee weapon. I recommend the Katana. The final boss section in the walkthrough explains a helpful strategy. A: It's called "Playing the Game", a few sections before the walkthrough.

Q: I haven't played any other SH game. Will I understand what's going on? A: The first half of the game is fairly stand-alone, but the rest ties a lot into SH1 with certain characters and its general story so you'll be a bit lost and a certain event halfway will lose all its emotional impact.

I would recommend playing SH1 first if you can but either way SH3 is a fantastic horror experience on its own. A: Its story is completely unrelated so not quite, but in SH3 you do revisit a familiar section of the town and one of its major locations, so you will miss out on that feeling of familiarity. Additionally you can experience four references to SH2 if you have a completed save file on your memory card, although only minor and just for fun.

Q: How many endings are in this game? A: Only three. And the first time through you can only receive the Normal ending. Q: How do you unlock the Heather Beam?

A: Kill a total of or more enemies in your save file. It doesn't matter how many times through the game it takes you as long as you keep continuing your file with Extra New Game. A: What you find depends on both your action level but also how well you're doing with ammo and health since this game uses adaptive difficulty. Q: How come there are bugs blocking the hallway in the mall? They weren't there last time.

Q: How do I get past the bugs blocking the mall hallway? Then turn off the fan outside the hall and combine and use the two items while standing over the bucket near the door in the bug hall.

Then turn the fan back on to clear the fumes away. Q: There's a big monster blocking the exit hallway in the Nightmare Hilltop Center. How do I kill it?

A: You can't. You must find the end of the fairy tale to find out what to do. A: They must be used separately. First open the doors with the Jack, then drop the Rope down. Q: I was in the Nightmare Hospital 3F storeroom and the room got all screwy and the door was locked so I died. What was I supposed to do? A: The door is only locked for a certain amount of time while the room is transforming. It allows you to sit back and enjoy the show, although your health starts draining once the transformation is done and you will die once it hits zero.

Always find the door and leave as soon as the transformation is complete. It may be a little hard to see but it's there. Q: I don't have any ammo left and I think I'm close to the last boss. Am I screwed or what? A: You're okay. You can beat the last boss with a melee weapon with a fairly reliable strategy just as long as you're quick on your feet and go for attacks when the window is open.

It may take a while on Normal or Hard Action Level, but it's still very doable. You'll also unlock an extra weapon for killing it with a melee weapon. Q: I still have Shakespeare books from back in the mall. Do they have any use or can I get rid of them? A: If you didn't put them back on the shelf cause you already knew the code, then you can't get rid of them for the rest of the game and they have no use but to clog your inventory. This happened to me as well my first time.

Q: Do you know the lyrics for the spoken songs in SH3? A: Yes, check the Song Lyrics section. All the lyrics for every song are in there. She calls her father to inform him she'll be home soon as man in a brown overcoat observes her. Annoyed by his presence, Heather says her goodbyes and frees up the phone, but the man wishes to speak with Heather instead. He introduces himself as Douglas Cartland and explains that he's a detective. Someone would like to speak to Heather about her birth and needs just half an hour of her time.

Suspicious of him from the start, Heather declines and slips into the nearby ladies' room to escape her follower, and there begins a long journey reconnecting Heather with her mysterious past, which is uncovered along the way. With a freckled face and dyed blonde hair and dark roots, Heather has a short temper and isn't afraid to show some attitude. She isn't shy, but knows who she should and shouldn't trust and is very much daddy's girl. As a teenager, she has no full-time occupation but works various side jobs including babysitting.

Douglas Cartland Age: Late 50s Douglas is a middle-aged private detective with grey hair and a beard who approaches Heather in the mall. Douglas explains that there's someone who wants to speak to her about her birth, but Heather ignores him.

As she later finds out, Douglas was hired by Claudia to track Heather down. Soon realizing he had been lied to and used, Douglas instead turns to help Heather on her journey, holding no hard feelings for her behaviour and distrust towards him.

Claudia Wolf Age: 30 Claudia is a very peculiar woman of bright, blonde hair, pale complexion and no eye brows, who chooses to walk around barefoot. Heather first meets her in a back mall hallway and questions what is happening with the monsters, to which Claudia replies it is the hand of God.

Unbeknownst to Heather at this point, Claudia is the high priestess of the Order who is seeking out Heather, whom she explains before slipping away is the one who will lead "us" to paradise with blood-stained hands. Vincent Smith Age: Called Father Vincent by his followers, Vincent is a young priest with brown hair and glasses who serves in the Order alongside Claudia.

However he makes his intentions clear that he is not on her side but rather wishes to help Heather. From their first meeting in the Hilltop Center, Heather understandably isn't sure how much she can trust the man, who comes off as manipulative and often carries a suspicious smirk on his face as he tries to get under her skin.

But Heather may not have a choice but to trust him as her only inside source to help fight back against Claudia, making him a valuable albeit uncertain ally. Has normal-sized legs and a peculiar, twitching head with a large mouth on the front. Bears a strong resemblance to the Mandarin from Silent Hill 2. Closers in the endgame's Church take on a transformative, greenish appearance while becoming stronger and faster.

Attacks: Most often Closers will thrust one of their large club-like arms forward at Heather, which inflicts a fair amount of damage but is very slow and telegraphed. Sometimes they may extend a sharp blade from the arm, doing even more damage. Additionally Closers may swing their arms around their body to hit Heather at close range, so be careful while circling and attacking them.

Strategy: Despite its lumbering size, the Closer is a truly pathetic fighter that moves at a slow enough speed to easily run by it or even dodge all its attacks at close range. Therefore the best strategy is to just ignore them, especially in higher numbers. But if you do wish to fight them, the Handgun is probably the most reasonable way to kill them from beyond their range, backing up while firing if they're approaching you.

Usually they die when dropped with the Handgun, but otherwise may require a kick to finish off. The Shotgun is a bit slow but you can bait them into an attack or just run behind them and blast away. The SMG's rapid fire works great too but there's really not much ammo for it. If you are going to try a melee weapon, try the Katana or Steel Pipe and sidestep around them between hits to dodge their attacks.

Numb Body Appearance: A malformed, bipedal body with no arms, pale purple in colour with bloody veins all over and what looks like a large single eye on its head. Makes sounds similar to goats or lambs and comes in sizes small, medium and large. No fries with that. Attacks: Since they have no arms their only attack is a lunging headbutt. Try to avoid this by attacking from a distance or circling around them to attack from behind or the side.

Strategy: These guys are fairly aggressive despite their most common small size and slower speed, but they generally don't take more than a good melee weapon to kill.

Be wary of their lunging jump forward in attempt to bat you, and smack away with the Katana or Steel Pipe while sidestepping around them to make it difficult for them to hit you. They often come in groups, so consider using the Handgun to take them out more quickly and safely.

Even so, they can usually be lured out one by one where you can safely kill them away from their buddies. Always finish them off with a kick if still squirming when down. In the subway and underpass you'll encounter large Numb Bodies. These creatures are even more aggressive and powerful, and evasive measures are even more important, but when properly positioned you can still take them down with the Steel Pipe.

If in a hurry or surrounded by several of them, the Shotgun can make quick work of them from close range and the Handgun works quite well although lacks the stopping power as these larger creatures power towards you. Double Head Appearance: A dog wrapped in bandages with its head split in half, perhaps like a roasted dead dog come to life.

Often howls for backup. Attacks: Most commonly they jump and bite at Heather, inflicting minimal damage. From the ground they will often grab a hold Heather's leg and give it a solid chew, hurting her more. Stay away from their mouths and attack their sides or rear to avoid this, but mash the shoulder and directional buttons if caught.

Strategy: Double Heads like to run around a lot and can be a pain to fight, which is why the Handgun is the most efficient way to deal with them, beyond simply running past which is always doable. Then again they're not too threatening and so saving your ammo by using the Steel Pipe or Katana is a good idea if you wish to kill them. Try to sidestep around them and avoid their mouths so they can't bite you while fighting them. A helpful tool against them is using beef jerky to distract their attention, allowing you to run past or sneak up to attack them.

The same goes for Double Heads already distracted by a piece of meat, a regular occurrence in the game. Just run past them or beat them down with a surprise attack, and always finish them off with a kick.

Note that Double Heads will often howl to call in nearby reinforcements, who howl back before arriving on the scene. Quickly kill them or leave the area before you get surrounded. Pendulum Appearance: Two half torsos and heads connected, with sharp blades on each head and larger blades extending from its body on both sides that it uses to walk. Most often found flying through the air while making very loud and distinctive screeches.

Attacks: Pendulums will charge forward to slice you with the blades on their spinning heads while in the air, or poke at your with their blade legs while hovering.

When found standing, Pendulums will slice you with their blade legs if approached. Suggested Weapon s : Submachine Gun, Shotgun. Strategy: The best strategy with Pendulums is always to simply run away since they're such a nuisance to deal with, regularly come in multiples and are often out of reach. If you must kill them, the Shotgun works well from close range, often dropping them in one blast.

While they are mostly spinning through the air, sometimes they're found walking on the ground. Be sure to kill them before they fly unless you're just running past them. The Submachine Gun also works well on them due to its rapid fire, but you'll usually have to manually adjust your aim to hit them and there's not much ammo available for the gun.

They will also lunge towards you once you first shoot them so keep up your fire to drop them before they reach you. The Handgun isn't effective at all as these creatures deflect their bullets from the front. In general it's highly recommended to ignore these enemies, especially on Hard.

Insane Cancer Appearance: An incredibly obese and disgusting creature of bulbous proportion and cancerous flesh with open sores. Its face appears to be crushed inward as if punched in.

Always found initially lying down. Attacks: Mostly they will swing their arms to smack Heather, but can also charge her and tumble her over. Due to lazily lying around, you may never witness an attack if you run past or blast them quickly, but be careful if they do stand since they can surprise you with their speed by running after you.

Strategy: Insane Cancers are always found lying on the ground and in every instance can always simply be run past, even in tight corridors by pushing past as they stand. Therefore you don't need to fight a single one but if you wish to, the Shotgun is probably your best bet with its strong power. The Submachine Gun also handles them quite well, and for melee weapons the Stun Gun is surprisingly effective.

As soon as they stand, get in a close shock and watch them fall down. Kick them continuously and repeat the process if they stand up again. Once an Insane Cancer is dead it will deflate, so always keep attacking until that happens, no matter how many kicks or bullets it takes. Slurper Appearance: The general form of a human covered in leather-like flesh, with a large extended nose like an anteater and bulbous hands like boxing gloves.

Attacks: From a distance they will charge Heather to bowl her over, while up close they'll grab a hold of her leg and chew her out. Wiggle the shoulder and directional buttons to escape more quickly. If you don't stand up quickly enough when knocked over they may hover over and bite you.

Suggested Weapon s : Handgun Silenced , Shotgun. Strategy: Slurpers are easily the most annoying enemies in Silent Hill 3 due to their speed and frequency in high numbers, made worse by roaming tight and dark hallways, waiting to lunge from around the corner and knock you down. Slurpers are attracted to light and sound, so a helpful strategy is to turn off your Radio and Flashlight except when it helps you see them , and put the Silencer on the Handgun to prevent others from rushing to your position.

When in closer range, the Shotgun works well with its power, but its slow speed can tie you up, making the Silenced Handgun more preferable. While Slurpers are already lying on the floor, the will also play dead after attacking a few times, ready to pounce on Heather if she approaches for a kick. Don't be fooled and keep firing from a distance until you hear it die or see blood pour out.

Melee weapons are very ineffective on Slurpers due to their speed and low stance, so forget about them altogether. Also note that jerky can help distract and guide Slurpers, allowing you to run past or position them better for attacks. Nurse Appearance: A female nurse in a dirty white blouse and skirt uniform with a nurse cap and high heels, carrying a steel pipe or revolver.

While similar to Silent Hill 2's Nurses including their slumped posture, they have normal dark hair and faces, smeared with blood patches over their lipstick, and wear longer skirts. They breathe loudly and let out screams when attacked. Location s : Brookhaven Hospital, Nightmare Hospital. Attacks: Nurses with pipes will swing normally or lunge forward, inflicting even more damage.

Revolver nurses will shoot from moderate distances and inflict a lot of damage, while they can pistol-whip from up close. Nurses can also run and chase after you, closing a medium distance in a hurry to smack or shoot you. Strategy: Just as in Silent Hill 2, Nurses are dangerous and should be attacked from a safe distance with the Handgun back up while firing if close , while the Shotgun works great for crowd control or quick kills from up close.

The SMG works just as well if you have the ammo for it. All Nurses carry weapons and are quite strong, so using melee weapons is too risky and opens you to attacks. While most carry pipes, a few Nurses wield revolvers that will take a big chunk out of your health if you get hit. Always keep an eye out for what they're holding and immediately rush to take out revolver Nurses before the others to remove the biggest threat. Scraper Appearance: A humanoid wearing brown robes, red gloves and a threaded sack over its face.

It wields a blade in each hand and strongly resembles the Missionary boss but is much weaker. It also carries a slight resemblance to Pyramid Head from Silent Hill 2. Location s : Church. Attacks: Scrapers will slice you with their blades, inflicting moderate to heavy damage.

They are also sneaky creatures and will often spawn out of nowhere behind you or appear right around a corner, ready to attack an unsuspecting Heather. Strategy: While threatening in appearance and with their attacks, Scrapers are incredibly weak and usually drop in a single Shotgun blast, which is the best method to kill them.

The Submachine Gun does nicely despite limited ammo, and the regular Handgun's bullets usually get deflected, but equipping the Silencer will cover the muzzle flash and prevent this. But due to Scrapers' lethal weapons and moderate movement, it's best to use the Shotgun to drop them asap. As you can see, the Submachine Gun and Shotgun are the most effective weapons available.

Refer to detailed descriptions of each below. Since ammo is scarce, it's important to master your melee arsenal. Note that unlike Silent Hill 2, how tightly you press X does not dictate your attack, but rather if you're pressing or holding it.

Refer to each weapon below for its specific attacks. Knife "It's a switchblade for self-defense. Better with than without it against those monsters. Since it's so small it can only be used at extremely close range, and it's very weak so you'll need to regularly avoid enemy attacks while fighting with it. To do this, sidestep around enemies with L1 and R1 while attacking them. This can actually work fairly well on Numb Bodies, and somewhat on Double Heads but that's about it. Honestly, if your only weapon choice is the Knife, it's probably better just to run.

To use the Knife, hold R2 and press X to deliver a regular swing, or hold X to perform a quick thrust attack. Don't expect to kill many enemies with this pathetic weapon; you should be happy if you manage even a single kill with it. This weapon is held by Heather from the start of the game, both in her nightmare and in the mall. Steel Pipe "A steel pipe, about 3 feet long. Not very powerful, but not hard to use.

It is best used against Double Heads, Numb Bodies, and can even take down Closers as long as you stay on the move and circle around them. Hold R2 and hit X to perform an overshoulder swing, or press it a few times for a series of swings. Hold X for a more powerful overhead downward swing and hold forward while holding X for a thrust attack. It should immediately become your primary weapon upon acquiring since the Knife is near useless and you'll want to save Handgun ammo.

Maul "Like a big round pointy hammer. It's super heavy, but at least it's got some oomph. The Maul can be great on Closers as long as you avoid their slow attacks, but it's generally too slow for smaller, faster enemies and will regularly bounce off walls in narrow corridors. Hold R2 and press X to swing it across, or hold X to perform a powerful overhead downward swing, although quite slow.

The Maul is found on the tipped over locker in the first actual room in the Underpass beside the map, on the upper level. Despite being found here, it's not a great place to use it since there's so many narrow hallways that it can collide with.

Katana "This is a short katana, about 2 ft. Pretty powerful and easy to handle. It essentially makes every other melee weapon obsolete upon acquiring midway through the game and is very effective against most standard enemies and the final two bosses, although firearms are still safer for the bigger and faster enemies like Slurpers, Insane Cancers and so on.

Hold R2 and press X to do an overshoulder swing, or multiple presses for a series of swings. Hold X for a more powerful overhead downward slice, or hold forward while holding X to deliver a thrust. The Katana is a super important weapon you can pick up from the shelf in the Gallery of Fine Arts storage room in the northeast corridor of 5F inside the Hilltop Center.

Do not miss it. Stun Gun "High voltage to zap the bad guys. It has to touch 'em, though, so it's very short-range. A battery holds enough charge for just four shocks so use them wisely. Hold R2 to raise the Stun Gun and press X to unleash the high-voltage current into a nearby enemy.

Since it requires batteries, you must reload it when empty. Despite it technically shooting an electric projectile, this is considered a melee weapon due to its short range and it isn't really a firearm either. The Stun Gun isn't found until around halfway through the game where it is available in the open top drawer of Heather's bedroom dresser in Daisy Villa Apartments.

All behaving quite differently, hold R2 to ready and use X to fire. Always reload in your inventory during combat, or use the new in-game reload function by equipping the right ammo and pressing R3, but only away from enemies. Handgun "Holds 10 rounds of ammunition. Small and not powerful, but easy to use.

It'll usually drop enemies in around bullets and can additionally be equipped with the Silencer to be hide the muzzle flash and dramatically reduce its volume, although it will also slightly weaken your bullets. Hold R2 and press X to fire the Handgun, holding X to continuously fire bullets until your enemy drops.

A very wise strategy is to back up while firing if an enemy is approaching you, or to sidestep while firing or even approach certain enemies to be in a good position to quickly kick when they drop. The Handgun is an unmissable weapon found very early in the game in a cutscene inside the women's clothing store on the first floor of Central Square Shopping Center. Shotgun "Holds 6 rounds of ammunition.

It's hard to handle, but has great range. Although it's a little slow to use, it holds six shells and has a wide blast radius although narrower than SH2 with a lot of power, best used on bigger, tougher enemies. Using the Shotgun is as simple as holding R2 and blasting with X.

Be careful not to position yourself in a bad spot to get hit after your shot due to its slow handling speed, although most standard enemies may drop in a single shot. The Shotgun is found inside a gift box in the abandoned open subway car at the south of Platform 2 in Hazel Street Subway Station. Submachine Gun "Holds 32 rounds of ammunition. Great for its continuous firing. Sadly, you won't get much ammo at all for the thing, otherwise it might make the game a bit too easy.

Therefore I'd recommend saving all its ammo for bosses where it'll be most useful, but if you wish to use it wherever that's fine too cause you'll only get a few clips for it anyway. To use the SMG, hold R2 and X to continuously fire, or wisely use your ammo in shorter bursts to stay on top of it and not waste anything. Use the left analog stick to aim up, down, left and right as needed. Because of this aim control you cannot walk while aiming.

Additionally you can equip the Silencer to attach it to the gun and be more discreet but at a small cost of power. The Submachine Gun is located by the elevator in the basement hallway of Brookhaven Hospital. Refer to the Unlockables and Secrets section for more details. Bulletproof Vest "It's heavy under a jacket, but it should protect against a monster's attacks. Blocking attacks with the vest will prevent all damage entirely, except for heavy and unblockable attacks.

The tradeoff however, is that the vest is heavy and will really slow Heather down, limiting her to a slow jog and removing the ability to strafe leaving sidestepping as the only side option. So it's more effective in tighter hallways during combat rather than when you expect to be moving around a lot.

Either way, it's entirely the call of the player to decide to use it since there are pros and cons. But it'll likely be very helpful when engaging in melee combat, general close-quarters fighting, and even more effective when combined with blocking. The Bulletproof Vest is found on the far clothing rack in the clothing store in the north 1F hall of the Nightmare Mall.

Silencer "Put it on a handgun or submachine gun to muffle the blasts. It seems to be a little weaker though. This will allow you to be more discreet in hallways with multiple enemies, or prevent the Missionary or Scrapers from blocking your bullets. To use the Silencer, equip it while using the Handgun or Submachine Gun and it'll automatically attach. When you switch back and forth between these two guns, the Silencer will remain attached as long as it's equipped.

The Silencer is found on the fifth floor of the Construction Site, hidden in the newly-plastered wall across from the hole in the floor.

Use a melee weapon to break it open and grab it. Perfume "This stuff smells a little strange. Therefore it should normally never be used, but it can prove helpful when trying to kill lots of enemies, such as going for the Possessed ending where even damage helps as well or even a star ranking.

Health Drink "It's full of nutrition and should help me recover at least a little of my strength. It will recover a quarter of your health, good for healing smaller wounds of light blue or yellow status, or multiple drinks for heavier damage. First-Aid Kit "This will help me patch up my wounds fairly well, I think. If lighter yellow, consider just using a Health Drink, but go ahead and combine the two for serious wounds in deep red or maybe use an Ampoule if critically injured.

Ampoule "This is the stuff! It'll wipe out all the pain and help recover my strength. Therefore you shouldn't use them if you can still take a bit more damage and only if your health status is a deep throbbing red.

While you can reload in the inventory while hovering your equipped gun or the ammo itself, you can also equip the ammo and use R3 as a shortcut for an in-game reload, but be sure to do this away from enemies. Handgun Bullets "Bullets for a handgun. You may even find additional packs in various places if low on ammo, so keep an eye out for them and also try to conserve your ammo and use melee weapons when it's not totally necessary.

Shotgun Shells "Ammunition for a shotgun. Each pack normally contains six shells which give a heavy punch with a wide range. If surrounded, consider using some shells for some quick crowd control.

Submachine Gun Bullets "Ammunition for a submachine gun. Therefore this weapon won't be too helpful for you outside of small bursts, and you'll find its 32 bullet capacity flies by quickly so prepare to reload or make your escape. Stun Gun Battery "A battery for a stun gun. Just like firearms you'll have to reload your batteries after emptying their charge. Be sure to give it a try and see what you think. Beef Jerky "Processed, dried meat. Sometimes it's just enough to distract monsters.

It doesn't always work so don't count on it saving you if enemies are already well aware of you, but it's a small little way that can help you from time to time to get an enemy to come chomp on it.

Jerky comes in packs of four and can be used from your inventory, but the most practical way is to equip it and then press R3 during gameplay to drop one. Drop any more as you wish and watch out for any incoming enemies.

Refer to below for all its options. Opening Movie Before reaching the main menu a teaser movie will play, showing off clips from the game. Idle at the main screen if you wish to see it again. New Game Self-explanatory, this advances you to select your Action and Riddle Level for a new game. Note that this should only be used the first time you play time game, instead moving on to Extra New Games to continue your file and use any unlockables.

Read more about it below. This allows you to start a new game while keeping any unlockables and continuing your file to let you achieve more endings and unlock more extra items. Continue This option lets you continue from your most recent save upon death or after a soft reset.

After a death it will return you to your last save or the beginning of the area you were in if you hadn't saved there. It is only available if you have a save on your memory card. Load Use this to access the Load menu where you can view and choose from all your saves.

Options In the Options menu you can change a bunch of settings such as display and audio settings as well as more gameplay related functions. Press L1 or R1 to access the Extra Options menu for more. Refer to the Options and Extra Options menus below.

Extra Costume Unlocked after completing the game once, use this option to enter in various codes to unlock extra costumes. You may be given codes in the end ranking screen but they must first be entered here before they can be used in-game. In order to save your game you'll need to find and examine red circular insignias over the game. To start things off you will need KB to save a new file on your memory card and can save up to 40 slots on each card.

Consider saving in multiple slots over the course of the game in case you wish to load a previous save, although feel free to overwrite files if you don't need them anymore. But be sure to never overwrite your main file that has any unlockables if you ever start a fresh New Game instead of an Extra New Game. Each additional game clear will unlock the next level up to x5. Unlike Silent Hill 1 and 2, the inventory this time is segmented according to items, weapons and supplies to make navigation less cluttered.

View the diagram below for a breakdown of the menu while you can read more about each function farther down. Usually what it Supplies is and where it was found.

View the Health System section to learn what each colour means. Maps This option will switch over to your map if you have it, revealing your current position and what's around you.

Instead of using this option, simply press Triangle during gameplay for greater convenience. Memos This is where you'll find important documents you've read throughout the game, including puzzle riddles, codes or general lore.

So instead of returning to them in-game you can view them here at a quick glance. Refer to the Memos section of this FAQ for the full roster of memos. Options This lets you access the Options menu without quitting the game, where you can change the various options listed above, including the Extra Options. Items In this section you will find all your key items or essentially anything that isn't a weapon or supply. If it is not already highlighted, select the Items title to display your items in the main portion of the inventory.

Weapons This switches to the weapons tab where you can view, equip and reload all your weapons. When you get a new weapon you will find it here.

Supplies Lastly this is the tab where you'll find all health and ammo supplies as well as beef jerky. This tab will be helpful whenever you wish to heal or reload your weapons or you can reload in the Weapons tab. Most of the time you can adjust it and even move the camera behind Heather by holding L2 and moving it around with the right stick. This is very helpful for fighting bosses or just generally staying on top of where you're going. Also pay attention to sudden camera angle changes or specific angles that hint towards certain items or other environmental details.

Once found, hit Triangle to view the map to see your current location and what's around you on the current floor, or use the left analog stick to change floors. Heather will mark open doors as arrows, locked doors as solid lines, impassable doors as squiggly lines, and other various points of interest as circles or other markings.

Don't ever feel ashamed for frequently checking the map as it's an incredibly valuable tool and perfect for reorienting or reminding yourself of where to go. You will find these two items fairly on in the mall and both are valuable tools to help you on your journey. Your Radio will emit static to alarm you to any nearby monster and your Flashlight will allow you to see in the dark and pick up certain items. Note that you can adjust the Radio volume in the inventory or turn it off altogether, which helps you be more discreet.

The Flashlight can also be turned on and off by pressing Circle, which again can be helpful for avoiding enemies in dark hallways. Running Running doesn't make you a wussie, but instead it's often the best solution.

While you may need to clear out certain rooms or halls to investigate more closely or avoid being hounded, running by them is always a very safe solution and certainly helps you conserve ammo. Running Slow and Sluggishly If you find yourself running rather slowly and unable to strafe, you're likely wearing the Bulletproof Vest.

While this limits damage to the player, it's quite restrictive so decide what's more important to you. Ammo Conservation There is even less ammo in Silent Hill 3 than the previous two games, so conservation is more important than ever.

Don't go killing every enemy you see, and don't waste ammo on enemies that can be handled effectively with melee weapons. Try to build up your ammo hoard for tougher enemies and bosses. Conserving Health Items You'll also receive fewer health items than previously, so it's important to use them wisely. And save all Ampoules for when your health status is flashing deep red to make the most of them. Searching Areas A majority of the game consists of thoroughly searching rooms and hallways to find key items, memos and supplies.

Therefore you'll want to be at least somewhat comprehensive in your search. Check carefully around each room and pay attention to any suggestive camera angles and note that Heather turns her head towards any nearby item and also unlocked doors.

If stuck, refer to your map to see if there's any rooms you may have missed. Doors will be either open, locked, broken-locked or just shut tight and can't be opened. If a door is locked, you'll either get a key to open it, or you'll have to get to the other side where you can unlock it, but if a door just won't open then you can forget about it. Note that Heather stares at unlocked doors when nearby. Memos Throughout the game you'll come across various notes and literature, some pertaining to puzzles including codes with others serving as lore.

You'll generally know when a riddle will need to be solved due to obvious wording, but make sure to read these very carefully as some puzzles are incredibly intricate and difficult to solve. Some may even try to catch you off guard with a little trick that you may not have thought of, so keep an open mind. Codes You will find several codes on your journey for unlocking doors and keypads. Having a pen and paper handy can be helpful for quick reference, although you can always find any written codes in the Memos section of your inventory once found.

Nightmare Areas On multiple occasions you will experience a transformation of one area to a nightmare version, a common theme in the series. Just about everything in these transformations change beyond the general layout of each building. Your map will therefore still be your key but all the earlier information will be reset. Different doors may be locked and unlocked, some places may be blocked off entirely and some new areas may exist that didn't before.

Keep an eye out and treat each transformation as its own new area. This way you can load a previous save or start a new game. For strategies for each enemy including suggested weapons, refer to the Enemies section of this FAQ. Targeting Enemies Just like its prequels, Silent Hill 3 uses an auto-aim or lock-on aiming system.

With a weapon equipped, hold R2 to raise it or aim at the enemy and press X to swing or shoot. It's helpful to move towards or away from enemies while shooting, depending on the enemy and how aggressive they are. If you wish to only press R2 as a toggle instead of holding, you can change it in the Extra Options menu. A few bullets and a kick counts as a fighting kill cause the kick killed it. Beat it down and to death with a melee weapon also acts as a fighting kill, while you must deliver the finishing blow with a firearm to count as a shooting kill.

Always stay on top of nearby enemies when fighting, and avoid reloading in-game to open yourself to attack. Instead do so from the inventory. Fighting Multiple Enemies Fighting a number of enemies at the same time is never a good idea as it opens you to the constant threat of attack.

In rooms with multiple enemies, try to lure them one by one to an isolated spot from the rest and take them out that way. If you have the Shotgun or even the SMG, it can also be helpful in clearing groupings of enemies or knocking them down to quickly finish them off with kicks. Be sure to switch back and forth between appropriate weapons, including multiple firearms and also melee weapons depending on how urgent matters are.

Kicking Enemies Another common theme in Silent Hill games, you will want to kick downed enemies to finish them off before they get up. It costs you no ammo and deals a lot of power, despite a single kick not automatically spelling death like in the previous games. Instead it may take multiple kicks to kill a downed enemy so keep on kicking until you hear their death note or see blood pouring out. Note that you can still kick enemies after they're dead, so don't confuse yourself into thinking a still and silent enemy is alive, unless it's a Slurper playing dead to fool you.

Pushing Enemies Whenever you find an enemy blocking your way, you can use your smarts and just push past it while avoiding a fight, especially if it's a slower enemy.

Always run at the gap between an enemy and a wall or another object rather than directly into them for the most efficient route past them. You'll find this is especially helpful for Insane Cancers, big tough enemies that you will never have to fight since you can always just push past them. Surrounded You've gone and done it again, haven't you?

You got yourself surrounded. This can be a somewhat common occurrence due to enemies in high frequency in certain areas. When surrounded, either turn to the SMG or Shotgun for crowd control if you have it or push you way out where the safest gap is located. Sometimes that may involve running between a small gap between two enemies, pushing them both slightly to either side.

You may take a hit in some cases, but you should be able to escape. Escaping Grapple Attacks Some enemies have attacks that grab a hold of Heather as they continue to damage her. The longer you're attacked by these, the more damage you will take. To escape more quickly, mash the shoulder and directional buttons.

This is highly recommended to avoid redundantly holding another button in a game where you'll be running almost all the time. If you ever do wish to walk, simply hold Square while moving. Strafing While using 3D control tank controls , you will be able to sidestep and strafe with L1 and R1.

You will find strafing very helpful if using 3D since it allows you to quickly escape to the side instead of turning and then moving, so use it to your advantage. Note that just like normal running, your strafing speed will be decreased when out of stamina.

And if using 2D control, there is no strafing since you can immediately run in whichever direction you want. At the same time, it comes at the cost of mobility, slowing Heather's running and turning speeds while removing your ability to strafe but you can still sidestep. Therefore the player must decide if it's worth the tradeoff.

The vest is found on a clothes rack in the women's clothing store on the first floor of the Nightmare Mall. Blocking For the first time in the Silent Hill series, you have the ability to block attacks. While in caution mode R2 with your weapon raised , press Square and Heather will adjust her hands accordingly to block an incoming attack for about a second-long window.

This almost completely nullifies standard attacks, limiting damage by about Once mastered, blocking can dramatically help you in combat and allow you to immediate counter fire upon successful execution, or even leave you with a window for a safe melee attack or two.

It may be natural to not bother with blocking or even forget the option exists, but when used properly it is immensely helpful and rather crucial in limiting damage for a star ranking in particular.

Reloading As always, you have the choice to reload your guns live in-game or while paused in the inventory menu.

I recommend always doing it safely in your inventory when around enemies to avoid an untimely reload that get you hit. However Silent Hill 3 adds manual in-game reloads where Heather doesn't have to unload a magazine to do so. To do this, you must equip the ammo for your weapon under the Supplies tab of the inventory, then press R3 during gameplay to reload. I'd advise avoiding this around enemies and bosses unless you're certain you can do so safely, and instead just use your inventory.

In this section we'll cover all aspects of finding and using them. Be sure to check every door you come across to search every room, finding all key items and supplies inside. Items that aren't keys will have to be used from your inventory while standing in front of the target. Certain items aren't effective on their own and must be combined first.

See below for more details. Additionally you can examine certain items for more details, providing clues for their usage. First, stand in front of your target and enter your inventory. Find the first item and select "Combine", then move to the next item no back required. If it's a two item combination you can simply use the second item to mix them, or in a three item mix you'll need to combine the first two items and use the third.

Note that you can add the final item to the mix too but it's an unneeded step since whatever you use gets added to what's already combined. You'll notice which items are included in your mix so far under the Items tab on the left side before using. Also understand that many items that can't be combined with anything may have Combine as an option, so don't let that confuse you if it otherwise doesn't make sense.

This will help you assess not only where to use items but also what to do with the more confusing ones, since you may not know just by picking up an item that there's something rattling around inside it, but Heather will certainly notice when examined. So be sure to use this function whenever unsure about an item. Equipping supplies like ammo, health and jerky allows you to reload, heal or use them with R3 in-game.

Other items can be worn or used by equipping them to receive their benefits. This does not mean to go and waste your supplies knowing you will get more because you'll struggle even more, but know you will have some backup supplies if you're having a hard time. Keep an eye out for them and note what you find may be slightly different than what's stated in the walkthrough.

Health Status In the top left corner of your inventory you'll see a real-time screenshot tinted a certain colour with a square pulse moving at a certain speed. This indicates your current health level, with the legend below. Additionally your controller may vibrate once your health dips into the red.

Health Supplies In order to keep on top of your status you'll need to find and use health supplies, spread out in high frequency. Keep an eye out and look for Health Drinks, First-Aid Kits and Ampoules, which recover a quarter, half and your full health, respectively. Recovering Health Always stay on top of your health by checking your inventory status and use health items to stay healthy. Do this by finding the Supplies tab and using one of the three health items mentioned above.

Additionally you can equip a supply and press R3 in-game to use it as long as you have more in your inventory. This can speed things up in difficult areas where you may be hit often. I'd suggest keeping with the default of Type B which is most similar to previous games in the series, but feel free to try A which swaps a few button inputs around.

Refer to each below for an understanding of how they work. Visit the Options menu to change it. If I could give a recommendation, I would suggest keeping the default 3D. While SH2's 3D control was a bit clunky, SH3's is instead incredibly smooth and fluid to the point that I'd say it feels much nicer to play with than to constantly change directions per camera angle with only slightly more open control.

That and it's incredibly easy to turn with a sharp radius in 3D, including tight stairwells. Give it a chance and you'll see that this game may have the best implementation ever of tank controls in a survival horror game. If that's towards the camera, you'll move towards it. Use left and right to turn your character accordingly, while back on the analog stick will step Heather backward. Pushing left or right all the way will turn Heather while standing still.

Turn while holding forward to keep momentum. I suggest using this method due to how seamlessly it works with the game, but ultimately it comes down to your preference. Pressing to the left will move your character to the left of the camera no matter where they were facing. Note that since camera angles change fairly often, you will have to adjust your movement every time to keep going in the same direction. Since movement is completely open without restriction, there is no need for strafing or a quick turn since you can turn immediately in any direction.

The free movement is nice, but having to adjust for every angle can get a tad bothersome, which is why I recommend 3D, but go with what works best for you. Press L1 or R1 in the Options menu to access and change the following settings. Blood Color and Volume This is purely visual so go with what you like.

I recommend normal blood colour to keep the serious tone, but green can look nice on additional playthroughs. I'd say Much is the way to go for Blood Volume, but it's your call.

With this option set to Reverse, it switches. I highly recommend switching it since you'll be running for the majority of the game. If you ever do wish to walk, just hold Square. Map This option controls whether your map will be fully zoomed-in or out every time you view it, but either way you can press X in the map to zoom in and out anyway. I'd suggest just leaving this as default.

Noise Effect This is a filter that fills the screen with "noise", otherwise known as static. This creates a visual look that imitates an old, gritty horror film. Honestly though, with Silent Hill 3 as beautiful as it is perhaps the best looking PS2 game out there , I'd suggest turning it off to experience it in its highest detail without muddying it up.

Or if you plan to play the game multiple times, keep it on for the first go and then turn it off to see what you think of the difference. It is truly stunning turned off and thankfully it is your choice from the start if you wish to do so, unlike previously in the series. Display Mode Here your options are either normal or sharp, whether you want the game displayed more sharply and potentially jagged or default with some blending to smoothen the graphics.

I'd suggest leaving it as is. Bullet Adjust You must first complete the game to unlock this option, upon which you can set it to x1 or x2, potentially multiplying every ammo pickup in the game accordingly.

Each additional game clear will add another level, up to x5. You'll find this helpful for playing on Hard or the Extra difficulties, and while going for a star ranking. Beginner Mode This first must be unlocked by dying times on Easy or Normal Action Level, upon which you will be informed that Beginner has been added to the Extra Options. Find it there to enable it while playing on Easy or Normal, while it cannot be used after starting on Hard. The benefit of Beginner is that you cannot die from regular enemy attacks.

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